Choose an amazing feature:

Pick a flavour

  • You need to make the perfect choice? Simply list your arguments in the Pros and Cons tab, and we'll do the math!
  • If your decision is more complex and depends on uncertain variables, don't worry, we've got it covered! Simply consider using the incredible Decisionator (powered up by Game Theory), and make up your (informed) mind!
  • Finally, some choices are too tough to be easily rationalized. Let you then be seduced by the infamous Improbability Generator, and challenge your destiny while picking an option at random.

: Pros and cons

Pros
Gain:
0
Cons
Gain:
0
Total Pros: 0 Total Cons: 0
  • Balance: 0(Sum of all contributions)
  • Maximum gain/cost: 0 / 0(Best Pro/Worst Con)
  • Extremum balance: 0(Balance with only best Pro and worst Con)
  • Number of Pros/Cons: 1 / 1As many Pros and Cons
  • Final decision: Whatever...

: Pros and cons

DescriptionProsCons

Decisionator for:

Situations Choice A
Choice B
Case 1
Situation A1
Gain:
4
Situation B1
Gain:
-2
Case 2
Situation A2
Gain:
-3
Situation B2
Gain:
3
Not enough cases?
  • Maximax: Choice A(I am feeling lucky)
  • Maximin: Choice B(Safest bet)
  • Minimax: Choice A or B(Least regret)

Improbability generator: random picker

Options to choose from
Weight:
1
  • Improbable item selected: None (yet)
  • Improbability: < 1.00(How unprobable was that pick)
  • Number of rolls: 0 x 0(Iterations x Dice per roll)
  • Are you ready? Have you ever rolled dice multiple times to convince you that the random choice is "justified" or "right", or even to feel that it is Destiny? Well, then, upgrade your dice to this amazing application!
  • (slightly) Nerdy details: An option is picked at random, and this is repeated for a given number of times. In theory, each option should be picked (on average) with the same frequency. But in practice, fluctuations occurs. The option that was picked the most is selected. And the probability that such a fluctuation (or at least as big) would occur is estimated (using a Chernoff bound), representing how unlikely this choice was (or "predestined" for the most supertituous users...)! The fewer the probability bound, the more important is the fluctuation, and therefore the more unprobable was the pick.